![]() ![]() Craft and place the fueling station within 5 blocks of the assembled rocket and supply it with power and fluids. To get the fuel into the assembled rocket, you need a Fueling Station. To link, shift-right click on a infrastructure block then shift-right click on the assembled rocket.īy now, you should have a nice supply of rocket fuel, or if you want to use bipropellant engines, a good supply of hydrogen and oxygen. ![]() The Linker is an essential tool which allows you to link an infrastructure block, like the fueling station in the next step, rocket monitoring station or a docking pad. Notably, unlike the regular Rocket Launcher and like the Grim Reaper, the Guided Missile-Launcher cannot fire Tactical Nukes, however it is still compatible with High Velocity Rockets.There are a number of infrastructure blocks which help to monitor and maintain assembled rockets. Upon being fired with a lock, the rocket will chase the target until hitting any solid object or running out of fuel, where it will disappear harmlessly. Note that the weapon can lock onto not only mobs, but any entities, like Minecarts or Paintings for example. Once the lock is achieved, you can aim away from the target for 4 seconds without losing the lock (you can for example fire a homing missile vertically into the air to have it curve around the terrain). After aiming at the target for 1 second, the missile launcher locks on and a homing rocket can be fired by pressing left mouse button. Holding down the right mouse button and aiming at any entity will cause a lock-on reticle to appear on screen. ![]() ![]() The main and obvious difference is the presence of the guidance system, activated with the right mouse button. The Guided Missile-Launcher performs similarly to the regular Rocket Launcher, being identical stat-wise. ![]()
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